Now that I’m using an nVidia GeForce 770 video card, I wanted to enjoy the game in 1080p with all graphics options turned on. Unfortunately when I installed and started up the game, I was only able to select resolutions up to 1280px wide in the graphics settings for. GRID restricts the resolutions available based on the amount of video RAM it detects. The game isn’t able to correctly detect the amount of video RAM on some newer cards (including mine, I guess), so it falls back to assuming there is only enough to run the game in 720p or lower resolutions.įortunately I found a solution at. The solution recommends removing this block of code, but I chose to update it with the correct amount of video RAM as well as a resolution width that is large enough for nVidia Surround resolutions: For me, the file was located in C:\Program Files (x86)\Codemasters\GRID\system This bit of code at the bottom of the file indicates how much video RAM the game detected and the highest resolution width available in the game’s graphics settings: GRID creates a file called hardware_settings_restrictions.xml that specifies-among other things-what hardware capabilities are available to the game. It’s fair to say it totally justifies it’s £30 price tag, just on content alone.The next time I started the game, I was able to select 1920×1080 resolution! I also tried nVidia Surround, but the in-game menus are zoomed in (vert- in FOV terms) which makes it very difficult to navigate them between races. And as promised by Feral Interactive, a free multiplayer update will be added to keep you playing for at least 20 hours. There’s quick race and time trial options to muck around with and a side of drag racing and demolition derby. The career mode is chock full of content with the GRID World Series to reach by getting enough XP through races. And with all the variations of each track, there’s well over 100 to master. I didn’t use it much but it’s nice to see a developer go the extra mile, especially when it was in development for well over a year.Ĭonsidering there are five different racing disciplines to play, brilliant graphics and handling on offer, how much content is there? Packed with all the DLC, Autosport contains more than 100 cars and 27 tracks, from Brands Hatch to the streets of Chicago. It stands up brilliantly and is a visual treat to behold and easily one of the best-looking games on the Switch.īut if you’re not liking the locked 30fps and want 60fps with graphical elements knocked down, ‘Performance’ mode has you covered. You’ll see beautifully realised cars, amazing reflections, and lovely filtered rays of sunshine on the track. In ‘Graphics’ mode It runs at 1080p 30fps in docked mode and has kept that performance consistently for the past 10 hours of play time. Graphically, Feral Interactive have to be praised for their work on this Switch port. ![]() It can have a steep learning curve, but there’s a mountain of assists to help a racing noob to be able to play well. ![]() HD Rumble does a great job further improving the feel of each car, with bumps in the road and collisions vibrating realistically. Every car I’ve used has had its own feel, for instance an American muscle car can feel slow to accelerate, whilst a McLaren P1 is a beast that needs taming due to its high speed and sensitive steering. They’ve always been masters at making racing games feel very realistic but also easy to pick and play and this is no exception. But obviously GRID Autosport would be nothing if it didn’t play any good.Īs with every Codemasters game, it plays fantastically. This happens with any discipline you choose, but sadly the objectives are nothing more than an XP award. There’s no lack of variety and it shows after choosing one, as you’ll be offered two teams to race for with different team objectives. ![]() ![]() From the five disciplines on offer, you can choose from Touring, Open Wheel, Endurance, Tuner, and Street.
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